Episodes 2025; 48(1): 41-50
Published online March 1, 2025
https://doi.org/10.18814/epiiugs/2024/024014
Copyright © International Union of Geological Sciences.
Josef Zelenka, Taiwo Temitope Lasisi*, Martina Pásková
Department of Recreology and Tourism, Faculty of Informatics and Management, University of Hradec Králové, Czech Republic
Correspondence to:*E-mail: taiwo.lasisi@uhk.cz
This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/4.0) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.
This study evaluates the impact of the "4GEON; Four continents connected through geoeducation" project on engaging local and Indigenous communities within UNESCO Global Geoparks (UGGps) through immersive and playful geoeducation initiatives. It aims to assess the effects on environmental commitment, participation, perception of geological heritage, and fostering sustainable development and social responsibility among youths in selected geoparks. Qualitative research techniques, including semi-structured interviews and dynamic discussions, were employed. The systematic analysis of project documentation and alignment with the United Nations Sustainable Development Goals (SDGs) was conducted to understand the project's broader implications. The findings underscore the crucial role of systematic knowledge transfer in enhancing geoeducation within geoparks and emphasize the importance of inclusive communication, with a specific focus on the intercultural dimension of knowledge exchange. By fostering a deeper understanding and appreciation of diverse cultural perspectives, the project contributes to bridging gaps and building mutual respect among different communities. Practical implications include insights for designing effective educational strategies that acknowledge and respect cultural diversity, aligning initiatives with SDGs, and leveraging Information and Communication Technology (ICT) tools to enhance engagement and learning outcomes, particularly for youth audiences.
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